Victoria Neeser

Calendar / Clock / Compass

A new tool for orienting ourselves in time or space

In this intro project, we're going to design a small but useful tool that helps the user orient themselves in time or space. We're making a new kind of calendar or clock or compass.

Project Information

Your Client

For this project we won't concern ourselves with a specific imaginary client; your solution will need to be broadly understandable even if the use case is specific. It's OK to make this about you: what would you like to be more oriented towards (in space, or in time)? We'll be able to test with any person-on-the-street to validate basic interactions.

Project Information

Deliverables

The calendar / clock / compass should be a digital product for screens; an app, website, signboard, kiosk, etc; thus your final deliverable will be an interactive figma prototype, embedded on your course site. See details below for our intermediate steps.

Session 1:

Introduction & Ideation

Homework: be ready to pitch us 20 conceptual ideas for a new calendar / clock / compass to share in the next class. Have a single-screen sketch for each.

Homework: Low-fi prototype. Pick one approach, sketch out a full set of user actions. (eg: start up, configuration, use over time/space, etc.) These should be wireframes. Can be hand-drawn, figma, whatever works for you. Put them in figma and prototype.

Session 4:

What would a design system do here?

Homework: Build a minimum viable system. What gets repeated? What gets reused? You might think about: colors, font families, type rules, buttons, form elements. What else would you need to define if you wanted to build consistency across people / products / time?

AND Continue to improve your prototype. We're be done-done with this in a week.

Session 5:

Final Deliverables

Idea #1

Sports Record Tracker

A team-specific time + performance tracker that orients fans around the season. Instead of overwhelming stats, it focuses on what matters right now: momentum, recent performance, and when the next game happens.

User: Sports fans (not athletes), casual to devoted

Orientation: Time (season flow, countdown)

Why it works: Sports fans already check this info obsessively, this simplifies it.

Uses: App or widget on phone

St. Louis Blues

W

Next game in:

Season progress bar

vs Florida Panthers

Game 48 of 82

9d 50h

25

19

9

L

OT

2:41

St. Louis Blues

W

Next game in:

Season progress bar

vs Florida Panthers

Game 48 of 82

9d 50h

25

19

9

L

OT

2:41

9 hr 50 min

till the Blues play next

Thu Jan 29, 7:00 PM

vs Florida Panthers

See Insight >

2:41

Idea #2

Dog Walking Safety

A time-based safety indicator that tells dog owners when it is safe or unsafe to walk their dog, based on temperature, wind chill, and heat index.

User: Dog owners (especially casual, everyday users)

Orientation: Time + environment

Why it works: Clear utility + emotional care factor.

Uses: App or widget on phone

Location

Morning

Before 10 am

10 am - 5 pm

5 pm - 9 pm

Mid-Day

Evening

Safe to Walk

Not Safe

Safe to Walk

No risk

Paw burn risk

No risk

60 ° F

92 ° F

58 ° F

2:41

Location

Morning

Before 10 am

10 am - 5 pm

5 pm - 9 pm

Mid-Day

Evening

Safe to Walk

Not Safe

Safe to Walk

No risk

Paw burn risk

No risk

60 ° F

92 ° F

58 ° F

2:41

Session 2:

Problem Definition & Concept Critique

Pitch us a few favorite concepts and show us your first prototype. Class critique & workshopping: what makes sense? What questions do we have?

Homework: Adjust your prototype so you're ready for user testing. Think about what questions you want answered. 'What do you think?' is not a good research question!

Session 3:

Prototype & Feedback

Pitch us a few favorite concepts and show us your first prototype. Class critique & workshopping: what makes sense? What questions do we have?

Homework: Adjust your prototype so you're ready for user testing. Think about what questions you want answered. 'What do you think?' is not a good research question!