2/3/2025
2/26/2026
NEW:
I did not realized how much a design system goes beyond just visual style.All the auditing and group communication added something new to that definition for me.
RIGHT:
I agree that having a design system improves the brand/company, as well as how recognizable or efficiency. I also agree that this helps a team to design and work faster.
WRONG:
I don’t know if design systems always need a big investment. I think that smaller teams can start a simple design system and build one as they go.
HUH:
Can you measure the success of a design system? Are there specific indicators teams should track? Milestones to aim for?
NEW:I didn’t fully grasp before how much internal dynamics within a company can determine whether a design ever sees the light of day. Even strong ideas can get blocked if they interfere with existing roles or processes. It’s interesting to think about how many potentially impactful innovations never move forward because of organizational barriers.
RIGHT:The idea that people’s actions often differ from what they claim really resonates. Many individuals express intentions to adopt new behaviors or products, but in practice, they rely on familiar routines. Watching actual behavior provides far more reliable insight than depending solely on self-reported feedback.
WRONG:I’m not entirely convinced that surveys lack value, because when structured well, they can reveal useful patterns and insights. Although they shouldn’t replace deeper research methods, they still serve as a helpful starting point for understanding user perspectives before conducting interviews or testing.
HUH:How do you persuade stakeholders who resist change when a new solution disrupts their workflow or responsibilities? If resistance comes from fear of being replaced or losing control, how can designers prioritize user needs while still maintaining internal alignment and support?
NEW:The suggestion to conduct testing in the same environments where the intended users typically spend time really stood out to me. It makes sense that surroundings can influence how people interact with a product, and testing in context seems like a strong way to collect more genuine and realistic feedback.
RIGHT:I agree that stepping in and directing participants during testing would distort the results. Allowing users to navigate and interact freely provides a clearer picture of how they naturally approach and understand the product.
WRONG:I’m not fully convinced that the “five-user” guideline applies to more complex systems. For products with layered features or diverse audiences, testing with a broader group might uncover a wider range of insights and potential issues.
HUH:How can guerrilla testing remain quick and flexible while still gathering meaningful and representative feedback? Since it often happens informally, what strategies ensure you capture important behaviors and patterns without sacrificing depth or accuracy?
Welcome to design systems - Lesson 1 : Introduction to design systems
Just Enough Research / Erika Hall - UX Salon 2016
A Guide to the Art of Guerrilla UX Testing
“the art of pouncing on lone people in cafes and public spaces, and quickly filming them whilst they use a website for a couple of minutes.”
Victoria Neeser